Including the ? Block was an intentional choice, and one we call out in the package itself. You’re right that the ? Block didn’t feature in Super Mario 64. Super Mario 64 is one of the few Super Mario games that doesn't feature question mark blocks, so what led to the decision to use a question mark block for this set? Did you consider using an exclamation mark block instead? We also wanted the ? Block to look seamless when closed, which led to some interesting building techniques used for the hinges and doors. The unfolding design is a sequence of movements that trigger each other it was an exciting challenge to make all those parts of the sequence work smoothly, using hidden guides inside the block, and rounded edges on the main display. This design allowed us to include most details, and we felt unfolding it was the most fun and surprising play experience. We tried dozens of iterations with all kinds of elaborate hinges and unfolding mechanisms before we decided on the version you experience in the final set. One of the biggest challenges we faced in the design process was to figure out how the LEGO Super Mario 64 ? Block would open and transform to reveal recognizable microscale levels. How did you set upon the idea of a folding design, and how difficult was this to create? How much input did Nintendo have on the creation of this set?Ĭreative teams from both companies have worked together to bring this product to life. Together, we have created a completely new play experience that reimagines how fans interact with LEGO sets, and the ? Block is no exception. The initial concept is the outcome of a unique partnership between the LEGO Group and Nintendo that allows us to bring Mario and his world to life in an entirely new way. Where did the initial concept come from? Was it from Nintendo or the Lego Group? Many of us grew up playing the game, so we thought this set would be the perfect opportunity to celebrate all of its nostalgic moments and iconic levels. Nintendo Life: Why did you choose Super Mario 64 for this set, and did you consider any other designs based around this game?ĭaire McCabe: We started designing the cube and the mechanics, and together with Nintendo, we wanted to recapture the magic of Super Mario 64 because we feel it is one of the most-loved games of all time.
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